Games and Societal Impacts

In an era characterized by rapid technological advancements, the sub-theme in the Centre of Intelligence of things of “Games and Societal Impacts” embarks on a captivating journey to explore the profound influence of gaming on various facets of society, including health, citizen science, engineering, and sustainability. Our voyage takes us into the dynamic realm of gaming technology, where interactive experiences transcend entertainment to empower individuals and reshape societal behaviors and outcomes. This sub-theme delves deep into the potential of games to drive positive change, promote well-being, and inspire societal engagement. Within this exploration, we illuminate a set of visionary aims, goals, and targets that serve as guiding principles for our mission.

Aims

  • Leveraging Games for Health: Explore the potential of gaming applications to promote health and wellness, including physical activity, mental well-being, and patient engagement.
  • Games for Citizen Science: Harness the power of gamification to encourage citizen participation in scientific research and data collection for various societal and environmental causes.
  • Engineering Innovative Gaming Solutions: Promote the integration of gaming technology in engineering practices to facilitate hands-on learning, problem-solving, and innovation.
  • Games for Sustainability Education: Utilize gaming platforms to educate and engage individuals in sustainability-related topics, fostering environmental consciousness and responsible practices.

Our objectives encompass the utilization of gaming applications to enhance health and wellness, leverage gamification for citizen science, integrate gaming technology into engineering education, and foster environmental consciousness through sustainability-focused games. Our goals include the development of gamified health applications, the engagement of citizens in scientific research through gamification, the transformation of engineering education through gaming technology, and the promotion of sustainable practices through gaming platforms. These ambitions collectively reflect our dedication to harnessing the transformative power of games for the betterment of society and the environment. As we embark on this inspiring journey, we invite you to join us in exploring the profound impacts of games on our interconnected world. Together, we shall navigate the intricate landscape of gaming technology, striving to unlock its potential as a catalyst for positive societal change and sustainability. Welcome to the realm of “Games and Society Impacts.”

Goals

Health and Wellness on Games

Develop and implement gamified health applications that encourage regular physical activity, mental health support, and medication adherence for improved health outcomes.

Sustainability Gaming Adoption

Encourage the adoption of sustainability-focused games by [specific percentage] of educational institutions, leading to increased environmental awareness and sustainable practices..

Citizen Science of Game Applications

Create gamified citizen science platforms that engage participants in scientific data collection and research, contributing to breakthroughs in all fields.

Enhancing Education through Gaming and Novel Platforms

Integrate gaming technology into education and training, resulting in innovative, hands-on learning experiences for students, preparing them for real-world challenges.

Targets

Improved Health Outcomes

Achieve [specific percentage] increase in physical activity, [specific percentage] improvement in mental well-being, and [specific percentage] higher medication adherence rates through health gamification.

Citizen Science Impact

Engage citizens in scientific research through gamification, resulting in significant contributions to scientific knowledge and discoveries.

Innovative Graduates

Graduate students with hands-on experience in educational gamification, leading to patents, innovations, or real-world projects.

Sustainability Awareness

Raise environmental consciousness among [specific number] individuals through sustainability-focused gaming, resulting in [specific percentage] reduction in resource consumption and increased adoption of eco-friendly practices.

Target Income and Funding Venues

Coming soon!!

Team

Dr Paul Watson
Team Leader

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Dr Anchal Garg
Team Member

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Prof Paul Hollins
Assistant Team Leader

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Dr Celestine Iwendi
Team Member

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Louise Ashley
Team Member

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Aamir Abbas
Team Member

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